NAME; Police Headquarters (AKA the Decker Room) LOCATION: Prima's Quadrant DESCRIPTION: Sized to accommodate both robotic and organic individuals, the Decker Room has two halves: a front half, with small offices and human-scaled items and a back half, with a huge, communal office, garage, and maintenance bay. Easily accessible to both halves are the jail, with small and large 'traditional' barred cells, and the firing range, with targets ranging from tiny to enormous (guns not included). It's built to handle just about any emergency, and includes a large screen in the common room to field calls from any of the police-member's communicators. Exterior: Interior: CREDITS: McCrane (with significant help from the other Brave Police and Blurr)
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LOCATION: Prima's Quadrant
DESCRIPTION: Sized to accommodate both robotic and organic individuals, the Decker Room has two halves: a front half, with small offices and human-scaled items and a back half, with a huge, communal office, garage, and maintenance bay. Easily accessible to both halves are the jail, with small and large 'traditional' barred cells, and the firing range, with targets ranging from tiny to enormous (guns not included).
It's built to handle just about any emergency, and includes a large screen in the common room to field calls from any of the police-member's communicators.
Exterior:
Interior:
CREDITS: McCrane (with significant help from the other Brave Police and Blurr)